Exploring ideas, shipping experiences.

FR4MEWORKS is a Roblox studio built on rapid experimentation. We prototype quickly, measure each game against how it performs on the platform, and put our weight behind the ones that prove themselves, from market simulations to multiplayer party games.

2 Live
+ 1 in production
Players in-game now
3M+
Total visits
Portfolio

The games we ship

Three games live now, with more taking shape in the pipeline. Tap any for the details.

Survive Evil Slimes
Live
SurvivalCo-op

Survive Evil Slimes!

442 visits playing now
Nuke a City
Live
SandboxDestruction

Nuke a City

 visits playing now
In the pipeline
Bomb Party
In Production
PartyArcade

Bomb Party

Type to Win!
In Production
RacingTyping

Type to Win!

Street Wars
Early Development
Open WorldAction

Street Wars

Retro Game Store
Concept
TycoonSimulator

Retro Game Store

How we work

A research-led Roblox studio.

We run a deliberate R&D process. Every concept is prototyped, released, and measured against real performance on Roblox, so decisions come from player data rather than guesswork.

Games that find an audience get continued development and promotion. The ones that don't are wound down, with their systems and assets carried into the next build, so each project makes the next one faster to ship.

🧪

Test, then invest

We release quickly and let real performance decide which games get further development.

🎯

Focused by design

Each title is built around a single strong core loop instead of spreading effort thin.

🧱

A compounding foundation

Systems and assets from every project feed a shared library, shortening the build time for the next one.

The crew

Who's behind FR4MEWORKS

The people designing, building, and breaking things so you don't have to.

X3

x_x3N

Studio Lead

Runs the studio: direction, priorities, and the final call on what ships.

ZA

Zayn

Game Designer & Programmer

Designs the systems and writes the code that makes them run.

DS

DataSigh

Advisor

Advises on mechanics and technical direction across projects.

BE

Beacon

Advisor

Sanity-checks the fun: pacing, balance, and where ideas need sharpening.

Work with us.

We're always looking for scripters, artists, and builders who want to ship games that reach a real audience. Send us what you've made, no formal portfolio required.